myPinballs | Indiana Jones Pinball Software Rewrite Code Updates
This is the update log for our Indiana Jones Pinball Software Rewrite. Updates can be downloaded from the update area if you have our upgrade kit and are registered on our site. Updating is a simple process using any modern usb stick.
- Fixed an issue where the playfield lamps would not update properly after a successful skill shot
- Fixed an Issue with the start & tournament button being flashed within attract lamp show patterns
- Improved the flashing of the start button to signify game ready for free play and also coins
- Fixed an issue where the attract lamp shows would not restart after exiting the service mode
- Fixed an issue where the ADVENTURE lamps would still override active ark modes running resulting in missed graphics
- Improved the eject speed from the grail scoop whilst dog fight is running
- Improved flipper rules for better deactivation during video modes if flipper is held up at start
- Fixed a crash bug with trough eject bounce back where the new skillshot mode would try to be added twice
- Improved the Ball Search mode to handle more bounce back scnearios - Though games should really be properly restored and stern's upgrade kit part no 520-5078-A4 fitted
- Improved ball search operation after game play ends
- Changed game to store 5 balls in trough : Games must hold 5 balls in trough from now on
- Added Ark Test to service mode
- Added Ark integration to multiball mode - Yay!
- Added Ark Balls Store setting to Service mode: adjustable from 2-6
- Added Ark management to game
- Added Skillshot Mode
- Added service mode settings and test numbering
- Added an option to reset/clear all service mode audits
- Improved Ball Search
- Improved service mode settings adjustment ordering
- Improved 8ball lamp handling in Jones mode
- Improved super jackpot handling in multiball. Super Jackpot is now only available during the active multiball it was qualified in
- Improved system handling of corrupted game and setting data files. Files are now deleted and recreated from template automatically
- Improved super jackpot handling in multiball. Super Jackpot must now be achieved within the multiball mode it was qualified in
- Fixed a bug in Ringmaster where the main mode music would not start
- Fixed a bug where the jackpot speech call awards would not be called for >3X multiplier
- Fixed a crash bug in multiball where the regular jackpot was trying to be lit beyond the 4th on sucessive starts and not starting super jackpot
- Fixed a problem with ball eject after Streets of Cairo completed via mode start shot
- Fixed a problem with ball eject after Get the Idol completed
- Fixed a bug with modes ending as soon as started on starting the second mode in a ball onwards
- Improved Streets of Cairo Lamp effects
- Improved Streets of Cairo completion animations interactions
- Improved Trough ball kickout logic if power is off when ball start is first called
- Improved interaction and shot selection help from Monkey on screen for Streets of Cairo
- Improved mode bonus interaction with Get the Idol completion animations
- Improved timing for combo shot on right loop
- Added preliminary Spinner mode support - requires PROC firmware update
- Added New Homage Mode - Cirqus Voltaire Ringmaster Battle with MG references. Currently included as 3rd Kingdom mode, but will be moved to secret selection at alternative for Jones vs Aliens in next update
- Removed lane change option for right flipper on INDY lanes, was making it too hard to shoot the chosen lamp
- Fixed bug in POA adventure target awarding and mini set completions
- Fixed bug in Frankenstein 'hidden' mode target letters
- Fixed bug in mode select where chosen mode could end immediately after being started
- Fixed bug in INDY lanes where bonus could be set as 0
- Fixed bug in Loops where shot value could result in 0
- Fixed an issue that caused a memory leak within the dmd display cleanup
- Fixed an issue with mode creation that caused unnecessary memory usage cross ball and game
- Fixed bugs in moonlight madness that caused a crash when mode was enabled
- Added Final Adventure mode for attempting/completing all scenes
- Added Combo shots
- Improvements to Jet mode. Super Jets added. Progress now stored cross ball. Flashers added
- Improvements to flashers active when video mode starts
- Fixed an issue with HOF that caused balls not to eject properly from the grail scoop
- Fixed a bug in main multiball that caused super jackpot to be lit too early
- Improvements to WOS interaction with totem multiball
- Improvements to WOS and mode bonus shots
- Fixed a bug with HOF that caused ball search to activate sometimes during the animations
- Improvements to POA sync with other modes
- Added pausing of mode timers whilst ball being locked for multiball
- Improvements to temple mech operation
- Fixed a bug in service mode that stopped active switches being shown when first entered
- Changed service mode sounds
- Improved screen start process so only 1 frameless board is drawn at boot up